Weave
A tactile op-art loom pulled through a diagonal current.
Source
components/interior/weave.tsx"use client";
import { useEffect, useRef, type CSSProperties } from "react";
import { cn } from "@/lib/utils";
export type WeaveProps = {
className?: string;
speed?: number;
style?: CSSProperties;
};
type Point = {
x: number;
y: number;
};
const GRID_SIZE = 12;
const GUTTER_RATIO = 0.14;
const STAGGER_SPREAD = 0.5;
const FIELD_ANGLE = Math.PI / 4;
const LOOP_DURATION = 6000;
const TAU = Math.PI * 2;
const REDUCED_MOTION_QUERY = "(prefers-reduced-motion: reduce)";
const FINE_POINTER_QUERY = "(pointer: fine)";
function clamp01(value: number) {
return Math.min(1, Math.max(0, value));
}
function easeInOut(value: number) {
return 0.5 - Math.cos(clamp01(value) * Math.PI) * 0.5;
}
function smoothstep(edgeStart: number, edgeEnd: number, value: number) {
const amount = clamp01((value - edgeStart) / (edgeEnd - edgeStart));
return amount * amount * (3 - 2 * amount);
}
function appendPolygon(path: Path2D, polygon: Point[]) {
if (polygon.length < 3) return;
path.moveTo(polygon[0].x, polygon[0].y);
for (let index = 1; index < polygon.length; index += 1) {
path.lineTo(polygon[index].x, polygon[index].y);
}
path.closePath();
}
function clipAgainstHalfPlane(
polygon: Point[],
center: Point,
normal: Point,
distance: number,
) {
const clipped: Point[] = [];
const signedDistance = (point: Point) =>
(point.x - center.x) * normal.x +
(point.y - center.y) * normal.y -
distance;
for (let index = 0; index < polygon.length; index += 1) {
const current = polygon[index];
const previous = polygon[(index + polygon.length - 1) % polygon.length];
const currentDistance = signedDistance(current);
const previousDistance = signedDistance(previous);
const currentInside = currentDistance <= 0;
const previousInside = previousDistance <= 0;
if (currentInside !== previousInside) {
const amount = previousDistance / (previousDistance - currentDistance);
clipped.push({
x: previous.x + (current.x - previous.x) * amount,
y: previous.y + (current.y - previous.y) * amount,
});
}
if (currentInside) clipped.push(current);
}
return clipped;
}
/**
* A seamless op-art loom built from square windows clipped by one moving edge.
* Alternating diagonal bands counter-rotate while a fine pointer pulls locally
* on the weave without adding a separate visual layer.
*/
export function Weave({ className, speed = 1, style }: WeaveProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const containerRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const canvas = canvasRef.current;
const container = containerRef.current;
if (!canvas || !container) return;
const context = canvas.getContext("2d", { alpha: false });
if (!context) return;
const reducedMotionQuery = window.matchMedia(REDUCED_MOTION_QUERY);
const finePointerQuery = window.matchMedia(FINE_POINTER_QUERY);
let width = 1;
let height = 1;
let dpr = 1;
let elapsed = 0;
let previousTime = performance.now();
let frame: number | null = null;
let pageVisible = !document.hidden;
let pointerInside = false;
let hover = 0;
let pointerX = 0.5;
let pointerY = 0.5;
let targetX = 0.5;
let targetY = 0.5;
const safeSpeed = Number.isFinite(speed) ? Math.max(0, speed) : 1;
const paint = (progress: number) => {
context.setTransform(dpr, 0, 0, dpr, 0, 0);
context.fillStyle = "#F6F1E8";
context.fillRect(0, 0, width, height);
const gridExtent = Math.min(width, height);
const pitch = gridExtent / GRID_SIZE;
const gridLeft = (width - gridExtent) * 0.5;
const gridTop = (height - gridExtent) * 0.5;
const windowSize = pitch * (1 - GUTTER_RATIO);
const halfWindow = windowSize * 0.5;
const originIndex = Math.floor(GRID_SIZE / 2);
const maximumColumnDistance = Math.max(
originIndex,
GRID_SIZE - 1 - originIndex,
);
const maximumRowDistance = Math.max(
originIndex,
GRID_SIZE - 1 - originIndex,
);
const maximumRadius = Math.hypot(
maximumColumnDistance,
maximumRowDistance,
);
const pointer = {
x: pointerX * width,
y: pointerY * height,
};
const interactionRadius = pitch * 3.25;
const inkPath = new Path2D();
const signaturePath = new Path2D();
for (let row = 0; row < GRID_SIZE; row += 1) {
for (let column = 0; column < GRID_SIZE; column += 1) {
const diagonal = (column + row) / (2 * (GRID_SIZE - 1));
const delay = diagonal * STAGGER_SPREAD;
const localProgress = clamp01(
(progress - delay) / (1 - STAGGER_SPREAD),
);
const center = {
x: gridLeft + (column + 0.5) * pitch,
y: gridTop + (row + 0.5) * pitch,
};
const pointerDistance = Math.hypot(
center.x - pointer.x,
center.y - pointer.y,
);
const pointerFalloff =
hover *
(1 - smoothstep(interactionRadius * 0.18, interactionRadius, pointerDistance));
const tension = pointerFalloff * pointerFalloff;
const pointerAngle = Math.atan2(
center.y - pointer.y,
center.x - pointer.x,
);
const diagonalBand = Math.floor((column + row) / 3);
const turnDirection = diagonalBand % 2 === 0 ? 1 : -1;
const turnCount = diagonalBand % 4 === 0 ? 2 : 1;
const tensionEnvelope = Math.sin(Math.PI * localProgress);
const tensionAdvance =
tension * 0.075 * turnDirection * tensionEnvelope;
const easedProgress = easeInOut(
clamp01(localProgress + tensionAdvance),
);
const angle =
FIELD_ANGLE +
easedProgress * TAU * turnCount * turnDirection +
Math.sin(pointerAngle - FIELD_ANGLE) * tension * 0.48;
const normal = {
x: -Math.sin(angle),
y: Math.cos(angle),
};
const radialDistance = Math.hypot(
column - originIndex,
row - originIndex,
);
const radius = clamp01(radialDistance / maximumRadius);
const damping = easeInOut(radius);
const offsetPhase = radius * 2;
const edgeDistance =
Math.sin(TAU * (easedProgress + offsetPhase)) *
windowSize *
0.19 *
damping +
Math.cos(pointerAngle + easedProgress * TAU) *
windowSize *
0.11 *
tension;
const square = [
{ x: center.x - halfWindow, y: center.y - halfWindow },
{ x: center.x + halfWindow, y: center.y - halfWindow },
{ x: center.x + halfWindow, y: center.y + halfWindow },
{ x: center.x - halfWindow, y: center.y + halfWindow },
];
const clipped = clipAgainstHalfPlane(
square,
center,
normal,
edgeDistance,
);
appendPolygon(inkPath, clipped);
if (column === row) appendPolygon(signaturePath, clipped);
}
}
context.fillStyle = "#181318";
context.fill(inkPath);
context.fillStyle = "#F15A3A";
context.fill(signaturePath);
};
const tick = (now: number) => {
frame = null;
const delta = Math.min(50, Math.max(0, now - previousTime));
previousTime = now;
elapsed += delta * safeSpeed;
const hoverTarget = pointerInside && finePointerQuery.matches ? 1 : 0;
const hoverDuration = hoverTarget > hover ? 80 : 340;
hover +=
(hoverTarget - hover) * (1 - Math.exp(-delta / hoverDuration));
pointerX += (targetX - pointerX) * (1 - Math.exp(-delta / 62));
pointerY += (targetY - pointerY) * (1 - Math.exp(-delta / 62));
if (Math.abs(hoverTarget - hover) < 0.001) hover = hoverTarget;
paint((elapsed % LOOP_DURATION) / LOOP_DURATION);
const interactionIsSettling =
Math.abs(hoverTarget - hover) >= 0.001 ||
Math.abs(targetX - pointerX) >= 0.001 ||
Math.abs(targetY - pointerY) >= 0.001;
if (
!reducedMotionQuery.matches &&
pageVisible &&
(safeSpeed > 0 || interactionIsSettling)
) {
frame = window.requestAnimationFrame(tick);
}
};
const requestTick = () => {
if (frame === null && !reducedMotionQuery.matches && pageVisible) {
previousTime = performance.now();
frame = window.requestAnimationFrame(tick);
}
};
const resize = () => {
const bounds = container.getBoundingClientRect();
width = Math.max(1, bounds.width);
height = Math.max(1, bounds.height);
dpr = Math.min(window.devicePixelRatio || 1, 2);
canvas.width = Math.round(width * dpr);
canvas.height = Math.round(height * dpr);
paint(reducedMotionQuery.matches ? 0 : (elapsed % LOOP_DURATION) / LOOP_DURATION);
requestTick();
};
const onReducedMotionChange = () => {
pointerInside = false;
hover = 0;
if (reducedMotionQuery.matches && frame !== null) {
window.cancelAnimationFrame(frame);
frame = null;
}
paint(0);
requestTick();
};
const onPointerMove = (event: PointerEvent) => {
if (!finePointerQuery.matches || reducedMotionQuery.matches) return;
const bounds = container.getBoundingClientRect();
targetX = clamp01((event.clientX - bounds.left) / bounds.width);
targetY = clamp01((event.clientY - bounds.top) / bounds.height);
pointerInside = true;
requestTick();
};
const onPointerLeave = () => {
pointerInside = false;
requestTick();
};
const onPointerCapabilityChange = () => {
if (!finePointerQuery.matches) pointerInside = false;
requestTick();
};
const onVisibilityChange = () => {
pageVisible = !document.hidden;
if (!pageVisible && frame !== null) {
window.cancelAnimationFrame(frame);
frame = null;
}
requestTick();
};
const observer = new ResizeObserver(resize);
observer.observe(container);
container.addEventListener("pointermove", onPointerMove, { passive: true });
container.addEventListener("pointerleave", onPointerLeave, {
passive: true,
});
finePointerQuery.addEventListener("change", onPointerCapabilityChange);
reducedMotionQuery.addEventListener("change", onReducedMotionChange);
document.addEventListener("visibilitychange", onVisibilityChange);
resize();
return () => {
observer.disconnect();
container.removeEventListener("pointermove", onPointerMove);
container.removeEventListener("pointerleave", onPointerLeave);
finePointerQuery.removeEventListener("change", onPointerCapabilityChange);
reducedMotionQuery.removeEventListener("change", onReducedMotionChange);
document.removeEventListener("visibilitychange", onVisibilityChange);
if (frame !== null) window.cancelAnimationFrame(frame);
};
}, [speed]);
return (
<div
ref={containerRef}
className={cn("relative isolate overflow-hidden bg-[#f6f1e8]", className)}
style={style}
>
<canvas
ref={canvasRef}
aria-hidden="true"
className="absolute inset-0 block size-full"
/>
</div>
);
}
Usage
weave-panel.tsx"use client";
import { Weave } from "@/components/interior/weave";
export function WeavePanel() {
return (
<Weave className="aspect-square w-full rounded-2xl border" />
);
}Props
speed1
numberMultiplier for the seamless six-second rotation loop.
classNameundefined
stringClasses applied to the canvas container. Give it an explicit size.
styleundefined
CSSPropertiesInline styles applied to the canvas container.
Every tile is a square clipped by one moving half-plane. The warm paper, counter-rotating ink bands, coral signature thread, and geometric pointer tension are drawn locally on one canvas.